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- GAMERS Forum Section 11 Thread Archives
- _______________________________________
-
- This file forms part of an archive of message threads from the CompuServe
- GAMERS forum. The archives are ASCII files, which may be searched with grep
- like utilities, or just browsed with an editor/file viewer.
-
- I would like to thank all of the members of the GAMERS forum for so freely
- providing this information. CompuServe is a virtual community that works
- together very well when those that are in the know are so willing to teach
- those of us struggling to learn. I include myself in the latter group. The
- subjects retained for archiving reflect my personal preferrences and biases.
- I tend to ignore flame wars, so you won't find (m)any here. Also, much of
- the fluff, or personality, if you will, has been removed. I did this to
- converve space and to more directly address the techinical issues. I realize
- that I haven't done a perfect job but hope that what I have done is useful.
-
- Please address any questions or suggestions on how these may be improved
- to: Mike Higginbotham 70410,135 (Lurking on GAMERS section 11)
- ____________________________________________________________________________
-
-
- The following is a list of the file names and subjects covered :
-
- QAIAI1.THD
- Computer Opponents / Game A.I.
- QCRPG1.THD
- AD&D MultiUser RPG
- Adventure vs RPG
- QASMX1.THD
- VGA Writes
- Local Variables/ Arguments On Stack
- 386 Instruction Timing
- 32 Bit Code
- Boolean Sprite Masking
- QBOOK1.THD
- Book Recommendations
- Internet
- Shareware
- Online Shareware Registration
- QCOLL1.THD
- Collision Detection
- QFOFX1.THD
- Flights of Fantasy
- QMAPS1.THD
- Globe Surface Modelling
- Hex Maps
- QMATH1.THD
- 2d Geometry
- 3d to 2d
- 3d Rotations
- Pinball Formulas
- Fixed Point Math
- Fractal Terrain
- QPOLY1.THD
- Centroid of a Polygon
- Polygon Stuff
- Texture Mapping
- Filled Polygons
- Ghourad Shading
- QSBSB1.THD
- Playing Sound on PC
- Sound card detection
- Sound card I/O ports
- Playing .VOC files
- Sound Blaster Effects
- Sound Blaster Programming
- VOC Compression Method
- QANIM1.THD
- Compiled Sprites
- RLE Encoded Bitmaps
- Animation Speed
- Animation Timing
- Compiled Animation Sequence
- Game Generators
- Shrinking Sprites
- QTIME1.THD
- Resetting System Time
- HTimer / High Resolution Timer
- QVOXL2.THD
- << follows and complements VOXEL.THD already in the Lib 11 >>
- Oct Trees
- RGB to Oct Tree
- VGA Transparency code
- Mark's article
- QWOLF1.THD
- << preceeds and complements WOLF3D.THD already in the Lib 11 >>
- QWOLF3.THD
- << follows and complements WOLF3D.THD already in the Lib 11 >>
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-